Hi I was wondering what are the benefits of using a 512 x 256, vs 256 x 256 for example. I thought they used the same amount of memory and from what I seen 3d apps prefer the layout to be square. I'm just wondering what are the benefits of using a rectangular texture page. Thanks. Alex
I have used X-Tools for a few years now and love it. It was created by one of my teachers in Art school and it is a "must have" for me. You can check it out at http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/x-tools--5
Classic Muscle Car (Vehicle 13) Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know more about this low poly model and others, please check out: http://igg.me/at/mobilecarpack/x/2305754
Please correct me if I´m wrong, but I´m afraid this is how the textures are scanned. You can clearly see the 1 x 1 m tiling in the Tiled preview. But 1 x 1 m surface textures would be unusable. The repetition would be ridiculous! We need clarification from Quixel on this.
whoah man just saw it, god damn that must hurt :X can barely remember my 3rd grade burn on my legs when i was a kid, but i remember me screaming like hell :X best of luck to you, you'll get some bad ass scars to impress girls!
I don't usually do fan art but happened to be listening to the megaman x soundtrack at the time and started drawing. There's some slightly wonky perspective and the design's not to canon(oh god!!!) but was fun to make :) Required listening below: [ame="https://www.youtube.com/watch?v=qggQWV5Ni4U"]Megaman X - Sigma Fort…
I think the shortcut key for that is Shift-X ... you've somehow turned on Edge Constraints. The drop-down menu for it (if shift-x doesn't fix it) is somewhere in the Editable Poly rollout, under the Edit Geometry heading, I think. It'll say "Constrain: None" with a drop-down to select Face or Edge. Change it to None.
Greetings everyone! I...am having trouble with the ocean shader I am creating, specifically with the waves at this moment. Currently, I am using a sine wave into a 3 vector (Z) into the world position offset. Currently however, it's not displacing the sine wave in the correct direction. The waves are being displaced from…
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Day 11 Mostly a technical day. The goal was to set the UE4 project and get a simple driveable vehicle. I used my previous project - Modular Vehicle - as a base for this project to speed up things. I'm planning to use layered materials and use Substance Painter mostly for drawing masks to save a reasonable amount of memory.…