I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
Dunno about the tower it feels soft and wonky, i would just split it into parts. I dont get this working from 1 piece workflow, its ok for blocking out, but awful and time wasting for final polish. Just start with a square made into polymesh, pick the insert primitive or insert cube brush if you are on older zbrush version…
wow... I'm sure everyone is overwhelmed trying to find out where to begin! Your brick texture is tiling on your UV's anyway, so yes, you could use multiple materials (a multisub in max) and just apply a tiling brick to all the brick faces and then have a second material for everything else. This will increase the draw…
Thanks for the feedback. A sign above the door makes a whole lot of sense since people get lost in these sort of buildings. I should probably post the reference picture that inspired this scene. When I look at it the thing I notice is how brighter and less brown it is. Perhaps I should focus on desaturating the materials…
Yep, I'm not done with the roots yet, not even the left one - all of this is kindof a block-in. Also, what my directions actually were: 500 tris for small props and 1000 tris for larger ones. The reason I initially felt I should use 500 tris is that this game is third person and the trees will be seen from a distance.…
So I've made three models this week. First - Muzzelite MZ-14 for Monthly Weapons Challange here on the forum. 7,5k tris. Second one - MK2 Grenade. I've started this model as my learning path of weapons' game art. Based on the tutorial by Tim Bergholz from ChamferZone. During the project I decided to make it "more my own…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
They roughly do the same stuff. It's great that you're learning both, I think more people need to get out of their camps and learn both. A lot of awesome tools get created because someone said "yea but in XYZ you can do it like this..." sometimes something better than what both apps have natively gets created. I cut my…
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…