giants citizen kabuto was a amazing experience to me, both the singleplayer but also the amazingly fun multiplayer! great game, and i havent really played anything like it since. with that said, nothing in the video showed me any reason not to just play giants instead. everything was copypasted, where in a lot of areas it…
Personally I don't really care about reviews, a lot of the time reviewers end up giving low scores to games I ended up really enjoying, and they gave high scores to games that I didn't really enjoy (Far Cry 3, for example.) The only way to really get a good opinion of what a game is like is to play it. I'd imagine you…
Not at all. Voice your artistic criticism just know that what you see as improvements might not match their goals. It doesn't give you the right to brow beat them into doing what you want just because you think you're right. The difference between fan and noise maker, is that a fan will only push so far and realize what…
Hey! My name is Robert J Merritt. I am currently undergoing a project in my spare time to create something great and impressive for my portfolio and of course, YOUR portfolio! Its a project that has to do with Zelda, which involves Link, The Four Giants of Majoras Mask, and the Happy Mask Salesman. Its a project that…
Put a few hours in myself, the graphics are a huge improvement over the original and i love the original organic feel they've created for the aliens. The mouth cam was genius. The game has a long way to go though in terms of becoming a worthy succesor in my opinion, and i'm not reffering to lag and bugs as this IS an early…
Great games and great game franchises are interesting beasts. On the surface we identify madden or call of duty by tangible real world things. The average joe on the street thinks he likes FPS's with a realistic tilt to it, or football games. The engine and the mechanics are the hidden drive behind these games that make…
When you render hair and fur in 3d studio max, it adds a lot more extra hair that isn't there. How do you export a high poly hair and fur as an OBJ for use with XNormal? How do you export that final rendered look as an OBJ for Xnormal?