By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
ya I'll be making it team colored. So once again i can't figure it out, sure its something simple. but my vmt isn't being found. Heres both my vmt and qc. if anyone see's anything wrong, please lemme know. I'm also just using it to replace the halo for now so every class can wear the pack atm. VMT "VertexlitGeneric" {…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Using Blizzard-style art as inspiration is good, but using them as primary references without understanding the core concepts behind arms and armour is bad; you'll be copying and incorporating their lack of understanding into your own work without realizing it. In the early 2000's basically nobody knew how armour worked…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…
1.What is bad thing working in gaming industry? Probably the worst thing working in this industry is the instability. I have been pretty fortunate to have only been laid off once in my career but being connected with so many people now, you see every studio that has layoffs or closures and it can be really rough at times.…
Mezz nailed it. Don't worry about starting a new thread in the proper forum though. This one will be moved by a mod, so you`ll be able to find it there soon enough. Just make sure to post there from now on. Honestly, you`re missing a lot of the fundamentals. You need more anticipation, follow through and secondary action.…
Hey @Eric Chadwick, No worries, its pretty difficult for me to get defensive. I completely agree with you that people can learn from the critiques of others. I do intend to make all of the critiques accessible to anyone interested for free as well to ensure the most people can learn as possible, especially if they arent in…
last one for now - I think the renders are improving, got a nice noise free look with only 256 samples resolution is 2 x 1920 takes around 5 mins to render on my nvidia 2070