Hi Roxxor! A big, big thank you once again for tons of knowledge. You indeed wrote a book here! I will save all this in my notes so I won’t lose it or forget it. I have disappeared because, in the meantime, I received a “test assignment” for an “unpaid internship.” Not sure what it will turn out to be, but I already tried…
We are looking for an experienced artist that can design the logo for our upcoming mobile game. Budget will be USD $400 (flat rate) and the deadline is 7 February 2020. A proven portfolio in digital art and/or logo design is REQUIRED. Send us a link to your works and we will contact qualified applicants. Thank you.
a little shogun 2 FOTS now and then but I keep modding it mods myself and others, got 400 troops per unit atm, makes the battles feel pretty grand when its up to 12,000 per 12,000 on screen.
If we end up doing a size limit, 400-500kb per image is definitely all that's needed (maybe 300-350kb). I don't think a single image on my folio is above 500kb and I've never heard a complaint.
edit: the max polys was 400 i beleive i was under 300. For the outline we were given three shapes and told to pick one of the shapes and then make a crate heres the wire aaaand texture maps (normal) (diffuse) (spec)
[ QUOTE ] [/ QUOTE ] TACTICOOOOOOL Detailing looks pretty good aside from the pistol grip, that needs to be revamped, the shape is totally wrong there and you could add some more of the details in too. http://www.classicarmy.com/SCAR%20BLACK%203.jpg
Hello friends, I'm seeking retopology services for animated humanoid and creature characters. 40k - 100k character tri estimates Knowledge of rigging and deformation is vital Lots of confirmed work to follow If interested, please contact dcroftsharland@orcari.com with topology examples or for further questions. Much…
A computer like that is really slowing both the artist and yourself down, even spending $100 on a used computer will give you something at least 8x better to work with. Spending about $400 on a used computer could get you something close to a low end modern gaming PC.
The thing is I already have prepared the lod1 model before I unwrapped lod0. Took quite the effort to go from 500 to 400 triangles considering the shape of the bow. That is why I am asking if I can somehow just import the uvm from the lod0 to lod1.
Wow. You've got near 400 posts and you still don't get how polycount functions. 1. post art - recieve crit - accept crit - become a better artist 2. post blog - recieve cat gifs - get angry - thread closed/ban hammer