Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
I have an wide screen 3 at home and a regular 4 at work. I would trade in my 4 anyday for another widescreen 3. You can't seem to get a 4 wide aspect. I use two monitors and the like the wide aspect of the 3 so much more. I really don't like the rougher surface of the 4 either. It gives me that "nails on a chalk board"…
I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…
If you guys haven't tried Scavenge mode yet, I just got done playing it with some friends and it rocks. It's extremely fun and a much shorter length than a full game of vs yet with just as much struggle and intensity. Lots of interesting ways to strategize as well. I highly recommend it if you are planning to do any 4 vs 4…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Hey all! Questions for the animation about the 3/4 view playblast! In the QnA:"What angle and FOV should I use for my assets? The angle to use is around 55 degrees with the FOV being 40. " 1. has mentioned I set the camera rotate X = 55 and the angle of view (FOV)= 40 is this right? (my latest playblast:…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks. Link to the old…
Hi there community :) . I wanted to show you guys my portfolio I worked on. Currently I am searching for my first job and I'd like to hear some feedback from you guys. Before I start making excusives myself for the stuff I am not that happy with, I just post it. The "Kazneh Temple [~2weeks]", "Gaia - Stage 2" and "Angkor…
Hello, I'm working on Photoscanned textures for games. They're tileable, have accurate Normal and Heightmaps based on real-life geometry, and maximum of 4k resolution :) Currently I have: 1)Photoscanned Miscellaneous Materials -FREE- http://u3d.as/heB: -1 Pebbles -1 Dead leaves -1 Wood Chips 2)Photoscanned Grass Materials…