THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
do's:* try to hide UV-seams (i.e hard edges, convex corners, hidden spots,...) * keep things normalized (same pixel density = texel space for all UV shells) * lineup edges or faces if they are close to 90° angles, so pixel borders better loop and connect * keep padding space in mind for Mip Mapping issues (because textures…
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…
The best : [ame]http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=tmm_hrd_title_0?ie=UTF8&qid=1302501358&sr=8-1[/ame] The other best : [ame]http://www.amazon.com/Art-District-Weta-Workshop/dp/0062064304/ref=sr_1_1?s=books&ie=UTF8&qid=1302501613&sr=1-1[/ame] And the absolute best :…
You can do that example already using 3dsmax's Modifier Stack. The base object of the stack would be a simple mesh, your "layer 1", then you'd add an Edit Poly modifier as your "layer 2". In the Edit Poly modifier, you connect the edge rings to create the supporting edge loops. Now you can drop back down to the base…
I'll mirror what was said above, you'll be looking for the $phong function if you want to use a specular map in Source, as opposed to what you're using which is basically creating an envmap, with a specular (hence your model looks like chrome). You want to use something like this in your vmt: "VertexLitGeneric"{$model…
Wow any ones eyes open yet? suggest taking a quick look at that link if you haven't short read. Matt yea speculation has been made but you can pretty much ball park a decent figure yourself, for whatever reason a few months back i estimated how much a small college would make and boy'o'boy was i shocked. I think it is good…
Thanks for the critique. I'm pretty much set in on a project at work for a good long haul before I can show anything, so I am actually in the process of working on some new stuff to fill out my personal portfolio. I've got some decent stuff, but my skills have greatly improved and I think I can definitely fill in some of…
I've got some large sandstone cliff faces I'm working on right now that are going to have to tile both directions, but to break up the repetition well enough, they need to be 2:1 (2048x1024). I've been partying with Wrap Mode in Zbrush on some other tileables for this level, but it doesn't want to work properly with…