Hello all I started working on modular cave segments a few weeks ago and I could not for the like of me get my 90 degree bends to snap to UDKs grid. I searched and searched the internet void and found nothing on how to do this in modo. I finally found a way how to do it :) I have been using my own pie snapping menu that…
Hi everyone, I just started learning ZBrush. I actually have no knowledge so far about 3D modeling/sculpting and I never draw anything on paper. I am more a software engineer. I always see the cool models here in polycount and also couple of artworks on another site so I want to give it a try. My learning path is currently…
its funny how everyone who stepped from one version the next like from 2008 to 2009 said the same, or from 9 to 2008, i stepped from 9 to 2009 and have no real issues, and friends who stepped from 2008 to 2010 had no real issues either :D
It works if you split this into a two step rename process * first step is here to append the numbering ( so the resulting names all end with _01, _02, _03 etc ... ) * next step is adding the _LP suffix , but UNCHECKING the numbered checkbox Good thing is that the rename dialog is nonmodal and you can change selection etc.…
I don't think the moss on the stairs is too intense necessarily, but it definitely looks wrong to me. The moss looks like it is mainly just growing on the side of the steps, and hardly at all on the top of the steps. Shouldn't it be growing just as much on top of the steps and cascading down? Unless the stairs are seeing…
Then you are doing it wrong. The example I posted in this thread was done with a hard round and a random square. This is how I do it: Step 1: Grab a few textures with interesting rust, chips, detail, or whatever you need. Step 2: Use color select to grab the detail you want, and tweak the falloff to get the best mask.…
Bit of a generalisation but I feel folks can get 'lost' when there isn't a voice from authority. When you've gone through the education and work system, I feel this is a natural feeling during your personal time. I say don't beat yourself up too much, you just need some structure and be proactive. I recommend small steps,…
I think the underlying problem with piracy, is that it's making many people firmly believe that games are not worth money. I think WoW and Battle.net were stellar examples of what games have to do to combat piracy, at the same time, I think it was just the first step. As we all know prohibition does NOT work. We can not…
When it comes to sounds I am not really happy with sound effects stop working in the middle of a fight. Half the shooting doesn't get played making it hard to keep the overview through out all the VFX blasting in your face. But here a prime example why this isn't about the artists and devs working on the game, but by the…
I'd say that you're focusing on the wrong fundamentals if you're saying you mainly want to get the mesh right for rigging. Right now the anatomy is very confusing and the poly distribution even more so. You should focus on building up a solid form before going apeshit with the polycount just so that you can get up to…