@JordanDaushvili It depends on what this mesh is going to be used for. The example looks like it's for low poly baking? If that's the case, having a lot of long thin triangles will be less than ideal. Extremely long and thin triangles can be more expensive to render and can introduce certain issues with mesh smoothing,…
Now that some of us are getting HL2 I'm sure a lot of us will want to play CS (I know, I know) together. Thought it'd be nice to get a steam name thread going. My name is "Methyd_X".
First off, I apologize if i am posting this in a non aprorait section and if that is so, fell free to remove it. Okay.... I am Matt, I am currently in the 9th grade and i just turned 15. About two years ago, i was on Youtube and i came across a first person weapon reload animation, I got little information on it and i…
A practice I did recently, showing my skills doing a Hero #Prop Heathkit SB-101 Vintage HAM Radio made with #Maya and #Substancepainter ArtStation www.artstation.com/artwork/mALzed
Hey guys & gals. Looks like it's that time of year again, so get your quills and spare parchment out for another round of #inktober. Would love to keep the motivation train rolling by seeing everyone's work. Good luck everyone :)
I want to improve my illustrations, been working on the piece for about 15 hours on and off. I haven't gotten the full hang of Photoshop, but need some advice on colour palet, composition, values and anatomy. Any other usefull advice would be much apretiated. Again this is the 1st time ever ive asked for feedback/critique,…
I have been thinking about purchasing silo 2 for modeling. yeah i know there are some bug issues and it hasn't been updated in a while but it really seems like a good zbrush/modo alternative. the ui is really simple and has a nice clean, uncluttered layout. worth a buy? it's only $159 for the pro version:poly121: or would…
Looking to buy the plugin. I was just wondering how does it behave on more complex geo? Does it break when there are alot of boolean nodes? I have seen the video they posted on Vimeo but they are pretty much working with bunch of primitive shapes like cubes and cylinders.