Haftoof, thanks for all the advices and links. I searched quite a bit last night and worked hard this morning. I managed get it working by using CAT + Apply Max IK+ Spline Shape+ Wave Space Warp ( Kinda long I know) A simple shot. I had a great problem with my rig though. I think I must write it down here so that people…
Hi! I tried to work on this stuff during my free time at work. I've chosen Ryota Murayama (ovopack) character due to its interesting character features. Sorry I dunnow what creature is this xD Tools Used:Zbrush, Blender, 3D Coat and Photoshop model
I like you to introduce to my Journey to learn Sculpting, learning Anatomy & 3D Art related Topics. In my Journey I will going through Sculpting Sketches, Game, Ingame-Cinematic, and rendered Cinematic art form. I wanna hear from your critiques & comments. Be part of my journey & speakout what you think.
AH yes!! I actually came upon that thread as soon as I got the inevitable issue of shading artifacts from putting everything in 1 smoothing group, your explanation of vertex normals was immensely helpful, so thank you so much for that! Also, yeah I can see what you mean about paint stripes or things like that, I guess the…
Hey guys, I was curious if anyone knows of any good affordable or free software for Virtual Classrooms. I'm thinking in the lines of Adobe Connect. Maybe Twitch could work? I'm asking because it would be fun to try and hold a live lecture in some field of game development or what not. Not considering any commercializing in…
Bought my Polypack, obviously! Gotta say though, I really think they should remove hats from the set bonuses. With the amount of time it takes to gather enough metal to craft a hat, and a class token...only to have a chance at possibly getting the set bonus hat. ehhhhhhh I think most league players would have to buy at…
Also had some time to finish up this Corinthian top I started last week. A few of the modular building/store fronts I have planned contain classical order elements of various materials (some wood, some steel, some stone). Keeping the fine details while getting this down to a reasonable tri count (7k) was quite a fun…
you die because of lack of knowledge since the main problem is incompatibility of tangent space calculations most of the time staying in your specific algorithm in a time alwas gives proper results for the heightmap (atleast when taking the underlaying mesh into account) but i can not tell if simple conversion on a 2d (eg…
Holy shit, that's me to a tee. Well, except the tighty whities part (I wear boxers). But seriously, earlier I was eating some stagg chili (I usually don't eat it since it is pretty unhealthy, but we got some of those new single-serving carton things and I just had to try it with some tortilla chips), and my cat was in here…