Hey guys! Hope it's okay to post this here. Just finished working on my 2nd pack. In this set you will find 25 sculpting platforms to be used with your characters and props! This can be used from improving your final render/presentation to 3D printing figures! When you buy this, you can used this with your personal or…
Hello People :smile: Working on my first bust sculpt of Andrew Garfield to practice Zbrush in my final year. Just wondering what people would do to push it further and also any corrections that are needed to be made. Thanks for your time :smile:
Big improvements but there's still proportional and shape issues. Lip shape needs refining and curving, they look horizontally small, eyebrows needs grooming, get some refs for both. The face looks a bit young and boyish so check the proportions related to the age of him at the point you are sculpting (against other men /…
Hey everyone, I am hoping to get some critiques and feedback on this ZBrush sculpt. I am learning and teaching myself so this would be very helpful. This was meant to be a concept to show an indie dev who was looking for 3D artists (I think on-the-job experience would help me flourish) Anyway, one of the things I am…
Hey there I am just migrating over from "Game Artisans" and thought this piece would be a good place to start. This sculpt was started as a sketch based of the grab ledging texture used in "Darksiders" I just thought it would be fun to try and recreate it. Quickly it became obvious that I had bitten off more then i could…
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Hey, have been working with animation for about 2years now at uni, and ive recently got into character modelling (last few weeks) and im really enjoying it. It's something that i want to get good at. I decided to start a female sculpt having tried a male. Ive only done the torso/back and havent fully refined and detailed…
I'm trying to sculpt a plane head in Zbrush and I'm making pretty good progress for the most part with the trim and polish brushes, but an issue I tend to keep running into is getting nice clean junctions where the adjoining planes are concave - my brushes just dig into the facing plane and the best result i can get right…
Does anybody have experience with these two methods of creating pore details for skin? Which method is the fastest and yuilds the best results? Sculpting in Zbrush is nice, but you have to be aware of polygon restrictions and details can be lost in the baking process. Paining pore texture in Photoshop and converting it…
Hello everyone! This is my first personal project in Zbrush and I decided to do a fan sculpt of Zelda from Breath of the Wild. This is the first week of the work I have so far and would like feedback and any suggestions on improving on the work. Thank you in advance!