To fix the seams, the game renderer needs to import the vertex tangent data created by the normalmap baker, not just the mesh and map. The tangent info is needed to solve the lighting properly. More info here. http://wiki.cgsociety.org/index.php/Normal_Bump#UV_Coordinates
Some concepts everyone needs to learn if they keep discussing AI art especially Tiles. Contributory copyright infringement is a way of imposing secondary liability for infringement of a copyright. It is a means by which a person may be held liable for copyright infringement even though he or she did not directly engage in…
Oh wow, thanks guys for the info ::pleased: I'm doing a research paper for class, so i'm trying to get an accurate info starting with at least a 100 people. I'll take your advices, and go from there.
Thanks @sacboi! I edited the main post and added a bit more info on the story side. I think i should add more info about my thought process and workflow but not sure how. Maybe with some gifs, dunno.
Hey Zac, Thanks for the info. Eric, That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
Love this thing. From the intro and the vid info, it seems to be a tutorial with clear info, and quite affordable. I've had a few veins pop at the price of some rather basic tuts just because of the brand name so to speak.
^ I've found with PQ's that if you back off a bit as soon as you finish the first or second part of it and wait for your new objective to pop on screen it helps a ton. That way you are out of aggro range etc... I would totally run out of the PQ area. You did say you had to protect someone so I'm not sure this method would…
Been reading about QOL recently, stumbled across this site again. http://yourworkplace.biz/ I encourage everyone who's currently employed to add some info, could become a great resource. I'm talking with Jeremy about allowing recent ex-employees to also add info too, with employment verification via Linkedin or somesuch.
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…
Some info from Michael Wilkinson on designing the costumes"for those interested" https://www.youtube.com/watch?t=14&v=WSAO2Ff09SU (note: costume talk stops around 3mins and frank millers upcoming dark knight 3 comic info starts)