ps and by doing special crimes 11). Upgrade Your weapons for higher hit ratio 12). Gym where you can built up your body Current team details :- 4 Game-play programmers 2 networking programmers 2 modelers 1 Character modeler (anyone interested we are looking for 1 more) 1 texture artist 2 Sound & music composers 1 Web…
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…
Well you need light intensity + color + maybe shadow...That's a lot for a single rgba map. The only way to use 1 single map is the way epic did citadel demo : baking a huuuge lightmap that could catch all the normal maps details in it. At the end, the normal maps aren't needed anymore. Bye bye to specularity. from another…
Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…
Oh, one last thing; I think if your normal map is imported as default compression, it reads as 0->1 space in all three channels, while normal map compression reads as -1->1. If you're not using the specific normal map compression you'll need to use it as the alpha of a lerp between -1 and 1 to get a shift that goes both…
In Max this gives a pretty good result. Make square. Turbosmooth 1 iteration. Sherify. Might be enough. Turbosmooth again with 1 iteration if you want it smoother. It seems you have to keep that order or else it goes into a boxy looking shape. So if you wanted a 3 iterations you would have to do this Turbosmooth 1…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
I have written a script which makes to manage FormLayouts easier. I want to share this if anyone could be interested. The FormLayout control is the most powerful but less accessible one as it requires more size, offset and ratio management codes. This script is designed to use FormLayouts as easy as PaneLayouts. With this…
I can't find anywhere in the Maxscript reference to do with the "use systems default gamma" when you load a bitmap into a material. I need all my bitmaps to load in as "use systems default gamma" but it uses 'use image's own gamma' instead by default. Below is my code for loading in an material and applying the material to…