Unfortunately you have to understand that there are thousands upon thousands of people graduating from 3d art programs across North America yearly, with very few job openings relative to the amount of graduates. In order to set yourself apart you are going to have to aim for a much higher quality bar then your current…
Hi, My name is Yonathân , 3D Environment / Props Artist specialized in Stylized style and i'm actually looking for Freelance and Remote work. Skills : Create 3D ready game asset in stylized style Modular Modeling High poly & Low Poly modeling Retopology Optimized Uvw Texturing (PBR and Hand paint) Lighting Software : Maya…
Hey guys, My name is Vandre, im currently living in New Zealand and have my Diploma in 3D Art. I know how to do most things through Maya as that was apart of my course but have decided to focus my skills in Modeling and creating Environments. My experience? Im not going to lie to anyone, i dont have much industry…
Hi, I'm a self taught game art student. My parents, brother and I have lived in Seattle WA area. So I have been trying to break into game idustry in Washington state. but it didn't work out. A couple years ago I posted with same problem on Polycount. I think It helped me a lot so I decide to post again. Please give me an…
Okay so I know this is probably a longshot but if anyone can help its Polycount. I've been working on trying to import custom models from 3dsMax to a Ragnarok Online Map editor called Browedit. RO Maps use a model file type called .rsm and Browedit has a converter that converts .3ds files in to the .rsm format. I create a…
Hi Polycount, I'm trying to find some nice Quixel PBR workflow tutorials for a junior 3D artist (beginner - intermediate) to get started on but it seems that most of the tutorials that I found useful are now outdated and the majority of the texturing work is now done in the Quixel suite -…
Attachment not found. Attachment not found. Attachment not found. Attachment not found. This is my model of my own classic mini 1996 equinox. I have done it in 3ds max over my summer after my first year in univercity doing Games Desing (BA) hons. This was purely to up my skills in 3ds max and explore new ways of modelling…
Hello polycount I'm a 3D Animator/Rigger looking for some freelance jobs. I've 5 years of experience in the industry, I work with 3dsmax and maya for animation and rigging. I've experience with keyframed animation and mocap cleanup Here are my animation reel(I have some news animations but I can't share, if you want I can…
We all come to Polycount for a reason. To get better at modelling and hopefully land a gig somewhere sometime. OK, maybe not all of us.. but the majority are here for our love for all things 3D. But what's your #2? What's something you could see yourself doing OTHER than 3D/art related? Mine would be archaeology. I really…
hello guys this type of environements : i always had a 3D aproach to video games ...polygons,3d meshes,shaders.. but when it comes to classic 2D games i almost get lost .. i know that this games are made with pixel not polygons. but i still dont understand the workflow ,how the level is made .. how they apply collision..…