Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
as for interest in custom content *cough* Every week someone requests some odd thing for these "out of style old games". Hell people are still requesting for UT99 on that board. While the new games may be more difficult/time consuming to make PPM's for, I think as joe aveage 15 year old gets a better computer the interest…
Thanks for your feedback! About style - I don't really know now . I don't want to use simple old style, but don't want to change it a lot. For example, i worked a lot on jeans , because you are looking on crash's ass 60% of game time and it was good option to increase quality of old model. But creating too realistic skin…
@Rubus, Anuxi Thanks guys! @Frump I'm inclined to agree with BrontoThunder. The speed will come in due time. Just work on getting it right. That being said, I really like that gun! The yellow on it kinda looks plasticky though... @Paskie +1 @Nikey The new sword is improved over the old one, but for some odd reason, I like…
Today I was feeling a bit down, so my progress has been slow with this. I scrapped my old cabinet model because it was so bad and started again. Got some references too. It looks better (much better than my old one). I'm pretty stuck on how I should alter the geometry on the feet of the legs... they take up 360 odd tris…
Sorry, that was meant to be more of a comment about the drivers than anything - historically they have been dogshit on the Chinese clones - eg. my last knock-off cintiq required 10 year old drivers you couldn't download anymore These days, at least with huion they seem to be pretty decent and will run on Linux (Ubuntu was…
Hello! I have returned with a couple of things I have been working on :) The links above helped me so much! I have been working a lot on my anatomy, composition, lighting, use of ps brushes, I feel like there has been an improvement! So I thought I would post some WIP's to see if I am going in the right direction. So this…
25....too old....bahhh I'm too old! I went back to uni to learn this stuff at 32, got my first gig at nearly 34, age is not a barrier to entry and you are still a pup so dont let that hold you back! I can only echo all the other sentiments here, immerse yourself in your chosen trade and work like a bastard at it. ....now…
Not bad. I think you need to spend more time in the lower subdivisions though. At the moment it looks more like a dude with burn scars than an old guy. You need to focus on the underlying bones,fat and muscle that create the planes of the face. You've missed some important landmarks on an old person's face, hopefully this…