You can do multichannel painting in a couple of ways. Option number one which I personally prefer is setting bake behavior to manual. For a specular color setup I have a layer on top of my albedo channel that's all black and a layer on top of my specular channel that's all 0.04 linear. Each of these has a layer mask or…
Is there any way to tell a model to let final gather pass through it? I'd like to use final gather background colour or image based lighting to create the indirect part of my light rig. The problem is when I put a skybox in with a texture on it, it now blocks the final gather being shot out from the background colour/image…
What texturing program are you using? Substance Painter? I've found it helpful, while workign in that program, to identify the different qualities of the reference and break them down in layers. Take just the wood on this weapon for instance. It is composed of the base color and roughness properties -- that's one layer.…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
there are 2 proceedures... lasik (cut the flap of your eyeball open) laser the eye, close it back up.... pros: cheap. cons: the flap can tear back open and you can tear your retina or do permanent damage to your eye. wavefront prk (no cutting open of your eyeball) they laser the surface of your eye... pros: no dangerous…
It's actually not from what I understand. During E3 a lot of the game outlets got to play behind closed doors and they discussed how different it was for them compared to the shown demo. They have this crazy system with lasers and fancy tech that read the environment that results in it looking so scripted when it actually…
Honestly, the handle on the reference is a little too round and doughy for my tastes. I agree with @Mossbros that the handle looks a little flat. Another thing I'd add is that the handle finger rest could be a little sharper. A lot of it really depends on what final material you plan on the grip being made out of. I prefer…
System 1 Pentuim D 805 clocked at 4ghz Nexus 6 pipe Hybrid CPU cooler Asus P5NE-SLI 2GB Corsair XMSPro @~DDR850 200GB Seagate SATA MPlay Blast Remote and Fan controller unit Asus 256mb Geforce 8600GT Xspice Croon 800W PSU Cyber Snipa Stinger laser mouse Trust tablet 19" Mag screen System 2 Athlon Mobile 2.8+ 1GB Corsair…
Heyo Me again, So @malcolm was wanting some Normal Map related scripts and I made some. Since there was more than 1 or 2 and they can all kind of come in handy I bundled them into an extension. Currently it is available for CS6 and CC (14/15 known to work so far) Feature Run down so far is 8 buttons that do the following:…
Orthos Nude Orthos With subD and weapon drawn It's a redone version of this model: I've opted for a realistic look this time and since my last few attempts at that weren't very realistic I finally did what I should have done the whole time: I got some refs from Fineart.sk and started using them. Although the girl I used as…