Thanks for the kind words! Makes me a happy panda :) Glad you got your inspiration back! Art blocks are such buzzkills.. Some great inspirational sites I could recommend is conceptroot.com and conceptartworld.com! Really great ones!
Quite frankly, I found both the portfolio and the article to be immensely inspiring. So inspiring, in fact, that I just spent an hour noodling around with a brand new head model to prove to myself that I'm better than this guy.
These will be single stills/portraits of the enemies with backgrounds. A realistic style is preferable. What would be best is if they are creepy/fear-inspiring, it's a horror game so I want to set a proper ambiance. I'll be designing the monsters, describing them in words, and doing concept art to the best of my ability.…
Hello everyone, here we are, beginning of the centaur. I never use a lot Zbrush and it will be the first time I use Substance x) so if you have advice i will be happy to hear it ^^ . For this one, I take my inspiration here: https://fr.pinterest.com/moitel/inspiration-polycount/ And first Wip of the project.
repetition and surround yourself with art and people that inspire you to do better. that is all you need, don`t wait for those magical moments of inspiration but create them while working your ass off.
Thank you so much for posting your stuff here. Straight into the inspiration folder it goes!!! UE3 is one of the most visually rich titles around, still amazing to see the artwork there. Truly inspiring, man!
All right. So, I took another stab at monster design. This time, to generate a male counterpart of the other monster I designed. So, if the previous monster was inspired by a diagram of the female reproductive tract, guess what this one was inspired by...
Do you have pics of mechs inspired by them? I know you said he's the go-to inspiration but I never actually caught that. I love Hawken's designs and MK's and would love to see/read more about this!
My condolences to his friends and family. Paul's art is amazing! I am really inspired, I just wish I heard of him earlier to say thanks for inspiring me on his own Polycount page. Rest in Peace.
Since my last post, I've been trying to buff up a bit more detail into the scene, adding and polishing and such. Also thought it was time to start looking at hinting towards interior details. A little inspired by the Matrix demo and Spiderman games, I decided to make fake interiors using a scene capture texture which used…