There are indeed many ways to remap/modify this kind of default behavior, but it does require a little bit of advanced know-how with the input editor. This is probably best kept for a little later, ie for a time when you are even more familiar with the program. That being said : the XYZ manipulator can be (and in my…
Y Last Man Walking Dead Cerebus Astro City Batman hush, The long Halloween Anything by Allen Moore, Kirk Busik or Robert Kirkman. Of course if you haven't read watchmen already, you should.
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Hi guys, I’m planning to level up my game environment art skills and I’m looking for mentorship from an experienced artist (preferably with AAA or strong production experience). This will be a paid mentorship. If you offer this or can recommend someone, please share details. Thanks!
This was contracted though? I think hes talking about turbosquid or the unity store. For a better idea check out http://www.turbosquid.com/Search/Index.cfm?keyword=wrench&x=0&y=0
This is looking nice, keep up! :) Here's some ref / inspiration for you: http://www.game-artist.net/forums/3d-sketchbooks/7794-stefan-morrell-environments-x-y-z-3.html
Hi! I've been trying to set up a rig for this "whip sword" and I've been running into some trouble. I was wondering if anyone here could help me with this problem because I just have no idea how to solve this one. I'm new to using driven key stuff, so I feel like I must be missing something obvious. So, I've got this model…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
Hi, I am writing a shader where I apply a displacement map on a surface. I am using a plane for the surface. The problem is that I want to turn the normals so that they face away from the surface after I apply the displacement map. So I created fake vertexes so I can calculate the normals, but the problem is that they dont…