In the details panel of the light you're able to change the shape. You can extend the length/radius of a light to replicate the tube lights that are being used there For example:
@Ouran Looking Great ! You did a good job replicating Overwatch style. Maybe you should try to add a little details to the hair, like Brian said. Keep it up !
Nothing more satisfying than designing your own from scratch. But it's an absolutely crucial skill to be able to replicate someone elses concept art. So i'd say that is more important.
It's a Makerbot Replicator. We're still getting the hang of making good quality prints out of it, but once I get a chance to print something that's not under NDA I'll post it up here.
LOL! Well I'm glad you did, because I'm in the process of replicating one of his ships and that video verified I was correctly following the same path in terms of modeling. :D
There are some amazing concepts here but I would vote for the one that Tejay submitted. The mood of the scene as well as the overall look to it makes me fell peaceful. Would love to try and replicate that.
thank god i or most artists in general cant replicate 100% realism or likeness by hand sculpting or else all 3d scanning shops would go out of business. LOL
....TONE, look up Tubgirl. It's much better. ps. About u'r perception of Replicator Sam. Oh HELL YEAH! I am so with you there on that. And to top it off, she will be back.
I was working on replicating this scrambled UV effect, posted about as a problem on polycount here, but since deleted. That thread chalked it up to modo and zbrush incompatibility- but Does anyone know how to to create this effect (of each polygon's UV being rotated) on purpose?
Live Boolean > Make Boolean Mesh > Appending does not create a combined mesh. It does seem to replicate which ever mesh I had selected when I ran the Make Boolean Mesh though. Anyone else running into this?