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Re: NEED CRITIQ: WHAT AM I DOING WRONG??
Reply by
ButcherTibi
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Nov 2016
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3D Art Showcase & Critiques
I don't use Maya but u need enable smooth shading for your model , I am seeing flat shading
Re: Twitch Stream - Quixel SUITE - Texturing Fun
Reply by
Scizz
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May 2014
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3D Art Showcase & Critiques
He can enable twitch to auto archive his live broadcasts from here on out if he chooses to. It's off by default :(
Re: Smart Objects ?
Reply by
CreativeSheep
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Jan 2015
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Quixel Megascans
What I meant was; you turn an nDo layer into a smart object, this enables the user to use vector masks, or layer masks !
Re: Dead Space 2: Anyone playing it?
Reply by
Fomori
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Feb 2011
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General Discussion
I've also been having this problem with DS1. But where do you enable triple buffering? Can't see it in the options anywhere.
2 results
Re: Oven baking a graphics card
Reply by
leilei
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Feb 2011
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General Discussion
The BIOS has resetted for sure. Floppy drives are often enabled on default settings so be sure to check the BIOS settings out.
Re: Shading Problem
Reply by
.Wiki
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Aug 2015
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3D Art Showcase & Critiques
Looks like marmoset toolbag 2. The black "shading" in the middle part can be a result of enabled screen space local reflections...
Re: Help with skinning a biped/ Vertex weighting/weight tool problem
Reply by
hyrumark
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Mar 2013
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Technical Talk
Uncheck "always deform" in the skin modifier while model is in reference pose, make adjustments to bones, then re-enable "always deform".
Re: Tree Fortress Environment
Reply by
Paunescu.Daniel
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Jan 2012
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3D Art Showcase & Critiques
Loving it, the grass looks really believable, have you enabled any AntiAliasing yet? Trees in the distance look a little jaggy.
Re: Seeing Polygons
Reply by
Illusions
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Jul 2008
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General Discussion
The big one for me was remembering that I don't have to Ctrl + S when drawing on paper because it has autosave enabled...
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
GoSsS
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Jun 2009
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Stickies
We'll soon be 3 to use that ;) Enable the multi-Pass Effect and set the total passes (the higher the number the better the result of the blur).
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