I may give this a shot. I'm the 'breakfast guy' in our home. I usually make pancakes, french toast of waffles on the weekends. Your bread reminds me of what my family loves most... bread from jimmy johns. I don't know how familiar most of you would be with Jimmy Johns, but it's a sub sandwich chain. They sell loafs of…
Heres my 2 cents. 1. Bake AO can be great for adding some subtle contraststo stand alone objects, I almost always do it. I know UDK kind of fakes it in real time. But a good rule of thumb, if the object isnt going to move, then baking stuff is a viable route. 2. As for how to go about it, I've heard baking with…
I would just decimate some more, keeping in mind that you really only need enough to define the protruding edges that the player will see. All the recessed detail doesn't matter for squat, since no one will be able to tell it's there, beyond some really minor parallax. Also if this was for a level in a real shipping game,…
Alright. So! Went back to the drawing board pretty much. Kept some stuff, got rid of some other stuff, changed proportions, the works. I scrapped the old runes and got some straight from WoW. I really liked how the details came out on the blade, however, so I kept those. NEW UNWRAP. NEW MAPS. NEW PROPORTIONS. Thank you…
Just wanted to throw in my two cents. I was following Phillip's method as well, and was also having a little difficulty getting a similar result for the rough surface in Zbrush. After messing around with a few things, I ended up grabbing an image of crumpled paper off of google and turned it into an alpha. By using that…
I would consider dimming the lighting on his left *slightly* and introducing a subtle highlight (if possible) to his jaw on the right because it looks quite flat at the moment. I feel like a highlight on his jaw would just make the pores/stubble read a bit better because, at the moment, it stands out a little bit as being…
Here is my 2 cents. I think your work is good. I think it's lacking a compair to effect. With the scenes you have I don't know what they were suppost to look like. If you did fan art of something I could say yeah that's a gun from overwatch or do a project from concept art. Ask an concept artist if you can 're create their…
Thanks for the feedback everyone! @chrisjngs: Thanks for sharing that link; good read! @GrzegorzJeka: I highly suggest putting in some basic placeholder hair so you aren't blindsided by something later on. It'll help with proportions/matching the concept. my 2 cents :) I think the best thing you can do for your head sculpt…
Nice job so far. I do have to say that there is no depth to your texture. It looks flat and blown out. Why bother putting it in cryengine if it is just going to look like a flat painted surface. Really push those normals and specs. I'd suggest doing a cavity map to add to your AO. You can play around with it and definitely…
C'mon guys... You're game developers, you know how those things work. Features get cut, things get shifted around with no time to adjust, or last minute nasty bugs forces you to get rid of the nicest art you've done. Were you really dissatisfied with Far Cry 3? Honestly? There's a million plausible and understandable…