So, I haven't been keeping up as I said I would and need to rectify it! So here's an art dump of the last sculpts that I've done for the 3rd/4th quarter of 2021. I'm especially happy with seeing my development between the old skull sculpt I did in 2019 to the one I did in December. It made me really happy to see that yes,…
Fiverr has worked quite well for me. I started in 2017 and took a while to get traction but in 2019-2020 I was basically working full time from Fiverr orders making around 15-20€/hr, which tbf is not huge but well above average salary in Spain. I have since reduced my presence there to focus on my full time job but still…
I have completely abandoned this thread and website BUT i desperately want to be better at sharing more progress and being available for feedback! I'm determined this time! But lets not look back at the thread and see how many times i've said that.. So in terms of updates, i finished the fox (i know this was back in march…
1. Colors are somehow bland, there's not enough contrast from one surface to another. 2. There's a distinct lack of color variation, this is especially showing in your Unlit mode. 3. Tree leaves, ferns, clovers, etc. each should have their own unique hue and saturation. 4. Enable "Generate distance fields as if 2 sided" on…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
thx for the comments, MightyPea: I havent thought about that yet,- and yes that would be possible,- though I would have to rewrite some functions and add some kind of checker that makes sure that depending on the max version the right one is used. It might not happen so soon though. update 0.9 download…
ZA/UM is a video game studio that in 2019 released the award-winning role-playing game Disco Elysium. The studio has offices in London and Brighton in the UK and Porto in Portugal. Currently, we are around 90 writers, artists, developers and producers from around the world. The Role: 3D Environment Artist Responsibilities:…
looks like I snagged second place! really cool to be listed up there with all those badass artists, an incredible amount of output from everyone involved! Will be doing a post mortem/breakdown video this weekend but for anyone considering vlogging their next challenge or even just participating, it's definitely worth it.…
Bugo, Brice & Illusions: I like your idea of the vertex texture blending, I think it would be very useful, and quite fun actually to see this in realtime as you paint! I have added it to the wish list :) And you guys are right - I think cgFX/HLSL would be the way to go. You could create a shader material which displayed…
Hi! I have recently signed up for the 30 days free trial of Quixel Mixer and its awesome and very easy to use. I have created some materials in the Mixer by blending together a bunch of surfaces and it looks very nice. But there are some issues when I send it to 3ds max. In the Quixel Mixer Export section I click on the…