Hey Torba! Thanks a lot for reaching out, I’m always interested to hear about new ideas for the plugin and I’ll absolutely investigate if there is something that can be done about the features you asked for! The biggest issue I see is that there is no feature of ZBrush (I know of) that I could make use of to…
Thanks @Solaire I'm in your debth, what weapon would you like to see modeled? I'm curious to know which popular weapon in main stream media was never showcased in polycount?
By the way, I changed the layout of my portfolio, I'm still trying to customize it so that it doesn't look like crap but I think this one works much better to showcase my stuff.
Hopeful about this! Could open up zbrush a lot to people who aren't willing to make the investment. I'm just not sure how they choose the 3D art they showcase on packages and things, though...
To defend the hammers, and use of them pretty certain they are just being used as it's an exercise in weighting and they are just arbitrary heavy objects that showcase Andrew's skill in hand keying animation with accurate weight and balance.
Why is this not in the showcase? I absolutely love the clothing, such an interesting mix of different textiles and they compliment each other so well. It's full of interesting detail. I can't wait to see the breakdown in VERTEX2.
I'm pretty sure this belongs in 3D Art Showcase and not actually General Discussion, unless the intent is to talk about the situation and not the art but whatever ^^ Dunno why general discussion automatically turns into a shitshow
This is looking much better the detail in your textures is awesome. One question though, why are the lanterns lit during the day? You can create a separate night scene to showcase it better imo.
Awesome work, some minor nitpicking here and there that have been covered in the previous comments, but besides that, this wonderful stuff! edit: I think this needs to be archived and moved to the polycount showcase allong with a banner
Hi, I am determined to be persistent on this forum. My plan is to showcase my entire journey of becoming a 3D sculptor specializing in human anatomy and hardsurface modeling for mechs. My main goal is to become a well-rounded artist, capable of not only creating character models but also infusing them with life, whether it…