A lot of your textures have too much harsh, black line work in it. Your shield and weapon have a softer, more polished, finished look. I would go back over your other textures that have a lot of line work in them and paint out those black lines unless you carry that theme over to all the textures.
I like the concept on this and the tubes connected to the croch area cracked me up. My thoughts were "thats were the pee is recycled". lol I do think the shielding on the arms has gottena bit bulky. I liked the first post better when it came to the armor. Just doesn't seem like he can move in the new armor. /shrug
I'd definitely remove the bevels and make smoother edges via normals. Though it's a fact that current / next gen characters use way more tri's doesn't mean that a high tri-count should be your goal. It's about efficiency ^^ Model looks good so far, only the shield looks like it has a smoothing error. Like the concept,…
Looking quite good for a beginners stuff, I would love to see that shield textured! For the face, the mouth area is looking quite well in my opinion, but the area around the eyes are lacking definition of the planes of the face. Take a look at the asaro head for a good reference and try to really pay attention to these…
New update, probably the last one for a little bit, as I am in the middle of moving now. I reworked to door to more of at gate. I think I am liking that better now, but it still needs more work. Got the furnace blocked out and some details on there. Also got the shields unwrapped, because I was sicking of looking at them…
I think the first one he should finish with the shield raised more, even though he is only attacking the one dummy enemy who is to say there are not more waiting? You would very rarely keep your guard down like that unless your walking or out of a combat situation :) Other than that they both are looking really good,…
Helmets dont come off in RO, though they do change to possible hats. [/url] It might be worth putting the shadows on the face as a shader (like the shield effect in UT2004) that only activates when the helmet is worn. Talk to your programmer about it. Just look how more sexy he is with the shadows, eyes more narrow/lighter…
The sheild is going well. Have been just taking my time and working on it to make it look awesome. Have had some great help from AnP and Jackyboy. I plan to get the sculpt of the sheild done soon and then get to work on his sword.
Hi! Low poly knight progress wont say much else here because you wanna get to that good-good dont ya? All hand painted in photoshop, this will be a relatively realistic model when its finished and I will be including a sword and shield. There are so many armet helmets around I took some key things (mainly iconic) and tried…
Woah, this is looking so much better with the adjusted textures! You see how you have the ceiling logs colliding with the support beams? I think it would look more believable if they were just resting on top of the support beams. I also think the shields should have an interesting design on them, to draw the viewer's eye…