Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Wanted to improve on my foliage and learn sculpting in ZBrush for my next environment art project, so I started looking for some good concept arts on ArtStation. Came across some really nice concepts, and this is the one I ended going with at the end. Felt like this has a really cool blend of landscape, foliage and…
hi, My name is Alex Curtis and i am the co-founder/Lead artist at PolyMorphik Games We are a newly form indie games company currently working on a huge space game project, at the moment there are 5 developers working on this project, 1 programmer and 4 artists. Mostly based in the UK but we open our doors to any…
Hello Polycount! My names Erik, and I am currently heading a small open-world RPG right now, built in Unity. As it sits right now it's currently in its Alpha stage, well its nearly fully programmed (minus adding the story and quests) and we just need to start filling the world and designing the characters fully, this is…
Hi! My name is Nick and I'm looking for help with various different things for my game. First, let me tell you a little about myself. I'm a 22 year old self taught programmer and graphic designer with a passion for writing and gaming. I've wanted to tell stories for quite a while, but writing books was always boring to me.…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Hi TruStory187, I actually work for a company that's developing an online computer game for children where the player's character (avatar) is extremely customizable. For the meshes we only use 1 body mesh with two texture variations, a boy and a girl. I'm the modeler/animator on those but we have a texture artist who did…
Hello, my name is Anton and I'm a 3D artist. I'm familiar with software such as Blender, ZBrush, Substance Painter\Designer, Marvelous Designer and also have some experience with Unreal Engine 4\5. I can do Characters or Hard Surface models for games or sculpts for 3D printing. I'm also familiar with rigging and animation…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…