Hi, having a bit of an issue with this texture, I think the cracks are working well, but the surface of the tiles are lacking definition, and wondered if anyone had any tips, or even a paintover? Here it is so far
It's a good concept, but needs to be finished or properly scanned. A good concept is normally straight on front and side views, next to each other and all the features line up. This is the best kind of concept to get you rolling and actually build off of. They normally don't look "dynamic" but they work well for the 3D…
Hello there, I'm making the low poly of a flashbang asset and I included a simplified interior for the fuze but my poly count is at 6K and I'm wondering if this is acceptable for a first person grenade on current/next gen?
Great concept choice, love Zhangs art! I think you rushed into the highpoly stage a bit too fast, I would have spend more time in the blockout making sure I'm matching the proportions correctly. You have a lot of problems in that area, most obvious is the sword handle and the cutout. It's also hard to tell from that…
Hello Polycount I'm a Game Art & 3D Animation student for four months now and this is my first showable result. Please let me know what you think. The Concept, model and the texture maps are from me. I used Maya13, photoshop and crazybump! The sword has 368 tris.
Hi, I will be making some tilable texture using Zbrush and Photoshop I have a couple more I want to make but this is the majority. the goal is to have this finished and submitted at the end of this month, I will post updates.
Hi, I'm looking for a handpainted texture artist to do the 3D texture in this style. Concept is provided. Also, looking for environment artist to design tile based 3d dungeon in this style PM your portfolio/skills.
Hi All . We are making a FPS game with Unity 3d engine. We decided to capture our NPC animations with motion capture system . So we have about 150 different animations and about 27000 frames that we mixed them in Motion mixer . But we have some problems . First we have characters that have guns . They use both hands and we…