Here's an amusing diversion for your Friday (If it's not Friday yet where you are, I expect you'll find your way there eventually). It's a very simple platform game where your character is a brush painting onto the background. It's a little to chaotic to have any real control over the picture you wind up with once you…
For the sideways issue, Blender is Z up like max and when you import everything has that 90 degrees in the rotation. Try the checkbox in your model import settings to bake axis conversion. If that doesn't help, make sure your tree is aligned to Unity space in Blender before you export. I used to have to do this in Max…
I'd say 75% Hard Work/Practice, 20% "Talent", and 5% Luck. I don't really consider myself an artist. It's my job title, but in my mind I'm not an artist at all. What I do is more of a craft, a specific skill that I've developed over years and years of hard work and dedication to wanting to be a "master craftsman." I don't…
:) Maybe something like what doc_rob says could work, but the problem i tried to make clear would still exist if you post your game up there at 0% done. Because that basically means you are pitching your game concept on the web, and that is just plain stupid. When the game you invested in get's canned, that would be a…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Not sure if its alright to post bug reports here. Delete this if not, please. I'm noticing I can not import substances made in SD 5.0.2 containing the "Edge Detect" or "Distance" nodes into Unity 5.0.0f4. I'm not sure if this is some kind of user error, SD's fault, or Unity's fault. I haven't ever had an issue trying to…
the details you'd be painting on a 1024 map for that hammer piece would be too small to see. Game art has some rules you need to follow. Weapons need to stay on one map. You have to figure out a way to give each piece the texture space it needs on one map. Some pieces you will find don't need much space at all, some need…
That "job-for-live" thing surely gets less and less. First there need to be an awareness that there issues like ageism/sexism before you can solve it, things are changing as you say, but that kind of stuff takes time. Salary needs are very individual anyway, some people will probably say that they need at least 20mio…
Hi everyone! I'm new to Polycount, and I joined so that I can find and learn from fellow 3D artists. I usually just lurk in different forums and communities but this new year I decided to actively seek feedback so I can improve my skills. A little background of me, I've been a generalist for years now, doing all sorts of…
Awesome - great idea to give them their own sub-forum, and some kind of naming convention would make things easier for everyone. Great idea. So much of the valuable information in those threads is hard to find, and with multiple issues / topics covered on each page, this kind of organization would make the gold easier to…