Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
[ QUOTE ] The lighting is too flat, imo. Particularly in the night scenes, there is too much ambient and very few darker areas. Very little variation in color either. Still, educational nonetheless. [/ QUOTE ] Agreed. I like the pixar idea that if you laid out final screen shots of your story boards, the color in the scene…
Hi everyone, this is my first time properly joining the comp here! Well, after embarrassed myself by posting on the comp thread instead of making the wip here. I'll do it right this time XD so, the story I have in my head was. " After a long night of the fight against invaders who wish to steal the rose crystal from his…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Hello, I've been banging my head against the wall for like 5 hours now and still can't figure out a way to make a ball roll with wire parameters. I can do it in 2 separate axis' but the problem shows itself when they are combined. I used all my math knowledge as well but no luck. I have to use it for the wheel of my robot…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…