Gameloft is currently seeking a Marketing Artist to join our Marketing team and produce kick ass 2D assets at our Montreal studio! Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over…
After leaving Maya, I spent some time with Blender but found it to be lacking in the reliability department. The biggest 3 problems with Blender that I found are that: 1) The dev management side was horrible. They flip flop all over the place, say a lot of things about direction but ultimately never deliver. Priorities are…
The 1st place to look is on STEAM as their Workshop is growing rapidly. http://steamcommunity.com/app/220700 As far as sales are concerned, RPG Maker games are doing really well. http://store.steampowered.com/search/?snr=1_4_4__12&term=RPG+Maker#term=%22RPG%20Maker%22&sort_by=_ASC&category1=998&page=1 Note how there aren't…
I kinda get this, and I kinda don't. As shown in the maya example, the first and last three degrees are to be identical and that we do need incremental knot vectors. I learned that these define how each span is connected, but I don't quite understand why the numbering must be uniform.…
If you don't know anything about webdesign, its best just to do something like this, http://adambromell.com/ and spend the rest of your time improving your game art skills. EDIT: Chris beat me to the punch. Really this is all you need [html] <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"…
Yeah Blaizer, the point is, every game will be pirated no matter what uber DRM you try to protect it with. Dedicated hackers will always find a way since they simply have more manpower/manhours to dedicate to the crack task than the coders behind any DRM system. Online games are kindof safe thanks to server bans ... ...…
[ QUOTE ] [ QUOTE ] MoP: I'm pretty sure I'll enjoy this thread more if you (and anyone else) can refrain from bashing Christianity or any organized religion without provocation. You're a non-believer, that's apparent, but mocking other people for believing is lame. [/ QUOTE ] Vermilion, sorry ... I wasn't very specific…
Myself and my programmer friend started working on a space-sim to learn workflows and processes, practice and just show that we can. My experience is in low-poly character and environmental work. We're working in Unreal Engine 4 Initial problem: I want to model and texture planets with minimal pinching and generally equal…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Hello everyone! Recently, I started another Fallout fan art model. For those who missed it, you can check them out in sketchfab. Sketchfab link: https://sketchfab.com/electrocactus Anyway, on to the new stuff. I always wanted to make a weapon, but kinda bailed out fast. In last few months, my skill set got a lot better and…