Alright, while I wait for my friggin Gnomon Photoshop DVDs to get here (which should have come today but didnt! )I made this Japanese castle. Polycount is : 1261 Faces 3536 Tris Onto the renders : And the wire : I tried to render it with wireframe and shaded, but all the wires went everywhere. Does anyone know how to…
I really liked this one: http://www.thegnomonworkshop.com/store/product/1061/3D-Look-Development-in-Modo Not neccesarily something to follow step by step, but it shows you a couple different things. There is also this official series by luxology showing you how to make a dota2 weapon, aimed at beginners. But I don't think…
I've always been kind of confused by UDIM UV mapping in general, since when we are mostly game artists here. We still make multiple UV sets if we wish to have more texture resolution, except they are overlapping each other on the same (0,0)-(1,1) UV region. Only different materials applied to different parts of the mesh…
PixelMasher, you have Payday cheaper [ame="https://www.amazon.com/Sony-40814Y-The-Heist1-Download/dp/B005QF1OSG/ref=pd_ts_zgc_vg_2445220011_3_i?ie=UTF8&s=videogames&pf_rd_p=1299558122&pf_rd_s=right-4&pf_rd_t=101&pf_rd_i=979455011&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=1C9N3S7AXGVCS1MFSV9B"]here[/ame]. And it's for steam. The other…
Your right, he really does cover the design issues more than than most. I've been watching them. Their great. There are also some great master classes by Scott Roberston (The Design and Visual Communication of Vehicles) and Alex Jaeger I've also found the book "101 things i learned in architect school" to be incredibly…
Forums are great for picking up nuggest of knowledge, or getting help with specific technical difficulties, or getting general artistic advice. But for 101 modeling instruction, you'll never get anywhere this way. Try some hardsurface tutorials : https://chamferzone.com/tutorials/ If you can make an AKM and a Mech,…
corners with a temporary layout to test modularity. Ideally, light orange, blue, and khaki sections would all use the same texture. I removed the holes in the corners due to squashing effect. corners made using bend modifier and a slight manual editing to get the vertecies on the grid, or wthin 0.001 units. blue convex…
I won't deny that as a potentially helpful possibility, but I would still consider scuplting or painting the "beautiful sexy women" art OP was referring to to be a ways down the road from pumping out silhouettes and studies of nude 20-60 year olds. Better than grinding on biceps, for sure, but my point was that the…
Thank you and excuse me for the delay. You mean that the graphics is too "clean" ? maybe i should add more variation ? Also, what do yo think about the price ? (20$) ? it is reasonable for 160 sprites, or it could scare people ? Btw, the character has not been made by me, it is a sample character from a free package within…