I don't think the design and the physique mimic a light bulb at all. I think you should have the hairline follow the shape of the filament, and get the fitting across, perhaps as a neck brace or something. And it would be a good idea to have some sort of gradient, representing light, to emanate from the hairdo. Really push…
[edit: a few versions ago i changed the name from SoMuchDiffuse to SoMuchMaterials as I have included a specular and gloss generator and now a DOTA 2 version!] Hey friends! I've been working on this material for Substance Painter to help make hand painted textures for a while now, and finally released it on Gumroad.…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown! https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Hey guys quick question, I'm working on a arcade environment and many of the assets deal with lots of those little light bulbs that attract people's attention on the more old school arcade/fair games. I was wondering if there is any way to model them without using to many polys. In order to get the silhouette right I had…
Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…
If this is for a presentation purpose then I'd suggest turning off the environment light component on the interp actor. it will only react to true dynamic lights so I'd convert your pointlight/spotlights to movable lights. this is very expensive but I wouldn't worry if it's just for a presentation.
TACTICAL | AERIAL | COMBAT Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century. Many features are planned and in production for…
It's difficult to provide any advice based on this description. Some things that may help: Explain what looks strange about the light in this image Detail what you've attempted to fix the problem and if it has helped. Ie: have you attempted to move the light source? Provide more details about your setup, ie: render…
In a game environment, if you want the directional and in-directional light show up properly in the normals you need to store color and intensity together for each direction. (3 per surface) If you separate them (2 per surface) you will get the intensity of the incoming light displayed correctly, but the color will be…