@e-freak: Sure! I first used windows GDI+ to rotate the image. Then, for every pixel:translate components -127.5 newX = x * Cos(angle) - y * Sin(angle); newY = x * Sin(angle) + y * Cos(angle); normalize to length 127.5 translate components +127.5
I'd like to assign a hotkey to planarize a selection by hitting ctrl+shift+x, y, and z. However, the only function I can find is "make planar" which isn't what I want. Is there a way to assign a hotkey to just the make planar X function? Thanks.
Hello everyone! Questions about the hair. 1. How to create hair in ZBrush from fibemesh. 2 how fibermesh translate into a plane. 3.X-Gen what is this (this is a plugin?) And what is different from ornatrix. 4 that more use X-Gen or ornatrix? 5. Your normal workflow or what is often used. Thank you in advance!:)
Heres the bake, I didn't clean anything up yet. Just a bit over 10,000 tris. The UVs are split into two maps, right now 4096 x 4096 and 4096 x 2048. Please tell me what you think.
sorry man, misread your post. I have no idea if any 5 yr old handsets are running android 2.x/3.x Its up to the manufacturer to release updates for their handsets, I'd say its perfectly possible but unlikely.
so how do you go about figuring the sizes of modular pieces? Do you have any preset ideas like a wall should be x units tall by x units high and corner pieces should be a certain size, etc... ?
Kat - thanks for the feedback. I am going to try it at 1024 x 1024 and at 512 x 512. I will look into redoing the hydraulics. Something more like a quad atv style. Even if they don't lose definition in the normal map I now think they just look to weak.
Thanks for the information guys I really appreciate. I have finally been looking in two laptops, one is the gaming. OMEN 15-en1003ns Gaming Laptop with NVIDIA® GeForce RTX ™ 3070 Graphics Windows 10 Home 64 AMD Ryzen ™ 7 5800H (up to 4.4 GHz maximum clock boost, 16 MB L3 cache, 8 cores, 16 threads) RAM DDR4-3200 MHz 16 GB…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
I'm happy to see you guys like it. RE: texture maps. There is only 1 diffuse, 1 spec, 1 gloss, 1 normal map. Each map is 2048 x 2048. That makes the total texture size 4096 x 4096 or 4k.