I agree that photobashing is super common/effective these days, it saves the holy grail of production budgets: Time if anyone hasnt seen it yet, my buddy created a in depth tutorial on his process how he uses it effectivly while avoiding the 100% photobashed look some more jr artists struggle to hide. 100% free on his…
a bit more on will smith, suggestions? especially looking for help on low poly hands. will spend the rest of my tris on the head/fixing hands, adding a little more detail to areas. also if we have left over tris on the main char can we use those + 100 tris assigned to making a weapon? cause i was trying to make his rifle,…
New MSI 865GM2-LS Intel Pentium 4 Motherboard MS-6743 I hope i didn't get jipped !! My other piece of crap MAtsonic Mainboard burned out on me.. Thats why right now im on my dads comp haha.. well.. atleast we think its my mainboard.. we crossed out the powersupply and the video card because we ran some tests.. we don't…
Further progress on the texturing. I feel like I like where it's gotten to here, and am confident in continuing on a set amount of models. I do notice there's some distortion on the top of the corner pieces here so more touching up the uv's for me. I attempted to do nails going across but I opted to not do them at this…
I've checked my settings against peoples tutorials and I can't get the pencil tool to paint 1 pixel. I've got a new file 100 x 100 pixels 72 Resolution RGB I've set my grid to Grid line every 1 pixel and Subdivisions to 1 I'm Using the pencil tool at 1 pixel The attached pic is what happens when I use the pencil tool, what…
Well. The less is always the best, but use as much as needed to make it look good. It should not look angular. It also depends on how much of the details are baked (edges for example) and how much are modeled. Around 100k can be ok it there is a reason for it. Anyways, in racing games and games like GTA the cars are rarely…
If you guys havent noticed there is no customization features in this sdk as opposed to what was reported by kotaku. There is a number of improvements that will be usefull though. edit: however according to this i'm wrong:…
well if you look at it from their perspective, they have no shortage of talent applying to them, theres really no need to make extra incentives for applicants. Giving experience to everyone isn't really gonna raise the number of employed artists because theres only so many positions available. For example lets say theres…
Same as Justin, 8gb of ram and an ssd, kept 9800gtx sense it's still going strong for me except in really shader intensive udk scenes. ram is cheap these days, about $100 for 8gb of ddr3 1600. You can save $100 just by getting a 2500k instead of a 2600k cpu with the only trade off being hyper threading which only provides…
You just have to not give up and keep at it. It's definitely not going to be easy you'll have to dig really deep and work. It's easier to feel hopeless than it is to do the work. Don't give up, you may fail 100 times but if you give up you'll never succeed. If you try another 100 times you still have a chance. “The Man who…