Heya all, I was starting to get worried the boards had gone belly up or something. Just now found the temp boards, it's good to see the place again. This is an update on that Horse guy model I was workng on. On this first pass I'm going with the short cropped hair/normal hands/regular glasses since it's closer to the…
http://news.softpedia.com/news/Windows-Basic-Antivirus-Installed-via-Fake-Flash-Player-Updates-255909.shtml I just got pwned by the above. Took forever to get rid of it all. Soo, if flash wants to update when your browser is open versus when you first login be weary. Half the issue was I had no AV on (was testing something…
I've recently completed a few SD materials for my portfolio and haven't updated it in awhile and realize it needs an overhaul. I've been using SS for awhile and didn't realize they had updated their collection of templates. I would like to know if there is anyone here on the boards that uses it and what templates you like…
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
Yo! Thought I'd might make this tiny new thread to showcase my new main image for this environment in UDK. Would love to hear any feedback on it because I am very curious ^^ Newest Update: Last Update:
Does anyone know a way in Max to show both the normal map and diffuse map in the viewport, and have them update automatically after you save out new versions from Photoshop. I can get both to show up using the DirectX shader (pink cube), but they don't update if changes are made. I'm using Max 2009.
Try to get my foilo updated by the end of the week. Hoping to get some crits as I go though it. Here some work that Im working on today (some of it has a lose ends to tie up) "That" environment art test, around 7000 polys at the mo and a raider for a battlestar mod (3000ish polys) I'll update more throughout the week, and…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…