I'm rendering to texture in max 2017,i am new to baking but i have done this many times before with no issues like this but suddenly for no reason it get stuck here, the progress bar won't move and every click in max i get an error sound and it won't let me do anything except when i press escape to try to render again and…
1: The multicut tool is there to be used. If it gets the result you want and you can't think of a better, quicker or easier way then it's working as intended for you at that moment. Cutting faces up and inserting loops accounts for decent amount of bespoke modelling operations depending on the object. You might be faffing…
Yes true it's not 100% true that all tech stocks are bad. But with a win ratio of 1 out of 100000000 tech stocks doing well it seems bad for personal investments. Not that I know so much about it, it's just watching a ton of tech stock besides apple just plummet or wont move. as for Zynga to FB stocks, seems like people…
Hi, I am looking for a 2D Artist for my game Stack World. Game description: Stack World is a 2D physics-based stacking game. Place all your blocks and make sure they do not fall off before the timer hits 0. Target audience: Casual/puzzle audience. Price point low. Compensation: Working for portfolio building, exposure,…
Stock options are nice, as they freeze the buying price of the stock from the date they are issued. But you don't get access to them until they become vested, usually in fractions over the years. If you leave before they are vested, you get nothing. If you leave and you have 2/5 vested, you have the option of buying that…
There is the copy and paste UV function inside the UV editor. If the shells are the same then you can select the UV you which to stack and hit copy then select the UV you wish to stack it on top of and hit paste. This functionality has gotten better in the later versions of Max particularly 2017 and up. Another method…
Depends on the kind of graphics you are creating. For mobile games running with simple shaders (maybe not even using normal maps), cutting down on texture size is one of the top prioritites so stacking shells becomes very important. Stacking, straightening, stretching and big varieties in texel density - you can get away…
Alrighty I figured it out myself macroScript Bottomstack category:"whatever you want" toolTip:"Bottom Stack" buttontext:"Bottom Stack" ( macros.run "Modifier Stack" "SubObject_1" ( if modpanel.getCurrentObject () != undefined then ( modpanel.setCurrentObject selection[1].baseobject ) ) ) just added the macros.run "Modifier…
I had downloaded/important the Post Processing Stack from the asset store and enabled it on the camera, was all good. Later on I had deleted and created another camera, from this moment on this Post Processing Stack just couldn't be enabled. Even when restarting, deleting and reimporting etc. See, nothing there. It appears…
Hi Polycounters, To have an easier switch to Max i decided to do the M37 Tutorial from YouTube. But I really don´t get it @ Baking. I can´t bake a clean Normalmap, as ever! :( So i have decided to make a lot of pictures through this little process. Maybe someone can see the failure: 1. This is my LowPoly with applied…