hi everyone, i wanted to start this thread to continue working on this character more and develop it further. feel free to post any feedback you have or comments/questions. so far i have this, i will be adding more details to the clothing and add the ornaments/jewelry. this is the type of final scene/render i am going…
The team: We are a small group of game artists who share the same passion: Star Wars and game making. Our small team is passioned, dedicated and strong and is looking for another addition. What is Star Mod? Star Mod is a cryengine 3 modification based in the infinite Star Wars universe. It is related to the episodes II,…
Happy July Everyone, Here's a fun track from my Jazz/Big Band page...now in higher-quality Ogg format: "SLAPSTICK" (Looping) Yo can listen to it here: https://soundimage.org/wp-content/uploads/2026/07/Slapstick.ogg There's also a LoFi version...you can listen to that one here:…
started working on the textures, at the moment a lot of it is quite basic, but the materials for the most part are set up and ready for the damage/wear
Screenshot Saturday!!! Here is WIP...just started on my arctic Superman Fortress of Solitude level:) My facebook page http://www.facebook.com/pages/Rainbow-Star-Girl/203162786386602
We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products currently being built today? We am currently building the F42 art dream team, its an open and honest but respectful environment where artists push themselves and their team mates to…
@ DeathstrokeFTW There is nothing special about the workflow. No Star Citizen like Decals, sometimes i use FWN, mostly i use real chamfers, but it's all unique texture sets for each object. Only a few objects with reusable tile-able textures (pipes and stuff like that). After i saw you and some others struggle with the…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Cloud Imperium is looking for some in-house concept artists to join in production on the Star Citizen and Squadron 42 Franchises. Please reply and/or PM me your work. https://robertsspaceindustries.com/ [ame=" https://www.youtube.com/watch?v=v0NmD1n0YGw"]Star Citizen - Anvil Hornet Commercial - YouTube[/ame]…
Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…