Kamikaze Mech Suit Color Options done a bit of color variation for the mech suits. I named the suit " Kamikaze" as this suit is specialized built for the one that will be the scout to enter the unknown area. I dont design the suit to have much weapons attached to it as these suit are more for scouting than engaging/…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
This has some significant problems with the background. There are large holes visible in some of the meshes and mipping/LODing issues generally. The renders are a little bit hazy which makes it difficult to make out detail on the mech prop itself. It's an interesting concept and composition, so just needs some more care…
How do people get so much resolution in their textures on low poly models? I get really low resolution on my faces for 512x512 textures but I see people get really good faces when they have low poly. Mine: What I'm trying to achieve: this is a 512x512 this is a 128x128
Well, might be fair to tell it is not his own design. This is pretty much one of the big mechs from Warhammer 40k. Anyway, looking forward to texturing.
Hi Polycount! Senior Game Art student here working on my first major environment, I want to do something involving lots of hard-surface modelling so that I can improve my workflow as much as possible. Latest: Final Video: https://vimeo.com/195472553
Update: Figured I may as well have a polycount thread as well for my ArtWar submission. https://forums.cubebrush.co/t/art-war-3d-the-saws-mrhobo/1940 So I figured I would constrain myself by being over ambitious for the competition, instead of one character Im doing a team competing in a futuristic mech based combat sport.…