Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Rather unsurprisingly, after the CEO chatted a load of shit, Nvidia have confirmed it's just doing the usual slop AI generation on top of the rendered image. https://www.youtube.com/watch?v=D0EM1vKt36s Not that that wasn't obvious to anyone with eyes, but you know, they were lying calling it "generative control at the…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Thanks pior it's a good plan indeed. Just not very much related to the specific question I am asking : if anyone have experience with a cheap, all manual prime lenses and whether they give an essential resolution boost in resulting mesh on 24mp cameras . Simple like that . No XY something. I just hoped folks here might…
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…
sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
I’ve been working in architectural visualization and CG for a long time, and like everyone here, I’m watching how fast things are shifting with AI getting baked into more tools and workflows. This isn’t another “AI is good” or “AI is bad” post. That conversation is already everywhere and usually goes nowhere. What I’ve…