This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
Hi there. This sketchbook will not be about myself. I want to present here some gameArt stuff we r working on @Afterfall. Actualy I have oportunity to show gameplay movie from postapocaliptic horror-shooter. http://vimeo.com/16958260 comments are welcome :)
Most of it is online now, so time to start the fine tuning. Jon Murphy gameart portfolio I already know about the first two shots in the Renderware FPS level being incredible dark. Price you pay for working on a laptop...
Sigourney Weaver - Alien Suit Hello Here is my sculpt of Sigourney Weaver Based on the concept art by Neill Blomkamp. Sculpted in Zbrush, post production in Photoshop. This will be converted to gameart later on. Cheers! \o/ https://www.artstation.com/artist/oliverp3d
I have seen several Ads for online art/technical schools offering 3d/gameart programs. I am curious if any of these are any good and respected by people in the business coupled with a strong portfolio? And if anyone can point me in the direction of one that is, if any. Thanks
I just love this. It's everything I love about gameart in terms of being bright, bold and cute. All the forms are nice and rigid clear and the colours match it well, but im a sucker for those communist red colour schemes.
This has to be it, guys. I think removing shading is the key judging from those examples, good job Pior & Muzz. Subtractive art instead of additive. We need to stop thinking so 'western' about our gameart ^ _ ^
Hey! Calling this one done :) Stylized wooden planks Substance Designer material. Rendered in Marmoset Toolbag 3. 2048 x 2048 textures. > Check out the Polycount thread < > Check it out on my Artstation < #gameart #MadeWithSubstance #SubstanceDesigner
Probably that's why there is Substance Painter in the works. As for above Marii discussion. No matter how awesome features it might have, it's simply way to expensive. At least from my point of view. In any case it will be interesting to compare Painter to Marii, once it will be released especially in terms gameart…
got plenty of shit in the work. also i updated my site a few times lately with stuff. ill have to redesign my site sometime tho. it was intended for the gameart. not the designpart has become so heavy. that demands more room than the little block im giving it.