Thanks. I was thinking that about the LODs as well. The major difference between the LOD_0 and 1 is that balls on the end are round in the LOD_0. I figured, if there is a problem with the total polygons, I'd use LOD_1 instead. That's also a major reason I don't have jingle bells instead of balls. They take more polygons to…
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software. But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Wouldn't be myself if didn't try to hop on the Trench Crusade hype train. Here's a glimpse on the custom artillery witch for my upcoming Patreon. Funny how TC is now the new hot shit for wargamers, while I've been following Franchina since 2018. Finally, my extensive occult library can be put to proper use.
Oh ya I mentioned this in hangouts but I may as well add it to this thread. Uber + Lyft are both options and they have like the $20 referral thing. Whoever refers you gets $20 and you get $20 as well. Between Uber and Lyft that could potentially be $40 in cabs paid for if you haven't used either before.
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
[20:45] gauss: this is what happens when we start talking about this stuff when i'm tagging. [20:45] gauss: http://www.gausswerks.com/img/eqtag.jpg [20:46] [email="bsidwell@gmail.com:"]bsidwell@gmail.com:[/email] egads [20:46] [email="bsidwell@gmail.com:"]bsidwell@gmail.com:[/email] ze laser angel [20:46]…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…