(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…
A former assassin cursed by shadow powers fights to rebuild a normal life while battling supernatural threats, the clan hunting him, and the trauma of a lost love — until redemption forces him to confront the darkness inside his own soul.
It looks like its a full project package to me so I suspect Fabi_G is correct. load the horror game project, save/rename it to whatever you want your project to be called and move your content into the project (migrate tool) after that you should be able to duplicate blueprints and swap your meshes in. you'd hope there's…
You mean painting yourself or AI generate? For AI I suggests to ask chatGPT to write you prompt examples . I got the best results that way. One Ai knows better whta other AI needs ha-ha. If you mean paint an draw yourself my opinion Photoshop not even a best tool for that . I like Rebelle a lot lately. It looks cool…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
Valve just announced a brand new Steam Machine, their
latest attempt to take on Nintendo, Xbox, and PlayStation. This new version is
being called a “powerful gaming PC in a small but mighty package,” and it’s
designed to bring the full PC gaming experience right to your TV. Unlike the
2014 model that never quite took off,…
Do you create moss in Substance Designer, or is there a method to do it in SpeedTree to use as a texture for blending? I'm aiming for realistic results.
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…