If you've got a good portfolio of traditional art and a good array of A-levels, I'd take a look at some fine art courses, preferably ones where they have a respected curriculum of traditional drawing/painting/design/illustration/sculpture as opposed to the more modern interpretations of "fine art" like sticking bits of…
The app is far from dead. They even said they are actively working on it. It's just not their ONLY product anymore. This is no different than developers of bigger apps having to spread out their efforts and resources to cover all the aspects of their product. Working on a game engine that depends on silo can only benefit…
Ok, cool. Not sure if you're looking for any critiques on this stuff but there are some weird things going on with some of the objects in the collage. The right-three vehicles look really flat geometry wise, were there heavy polygon restrictions on these? The flintlock rifle and Luger both look overly wide, especially the…
It's funny i'm in the same boat here only in the opposite direction. I've spent 8 years using Maya straight and was pretty upset every time I opened up Max. Though over those years I developed a fast pace working speed in Maya. But soon came to notice that my body wasn't going to take it much more (soreness, pains) to…
I don't think there is anyone here saying its normal and no one has a right to worry. What I see people saying is that, because of a FEW FACTORS one of them being typical post crunch layoffs, bad management, economy in the toilet, things are a little bleaker then normal, but don't worry because as a whole the industry is…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
Focusing on characters is a smart choice if that's what you love—it’ll keep you motivated and creative! If you want to dip into environments, try designing spaces that enhance your characters’ stories, like a hero’s lair or a villain’s hideout. Or, team up with someone who loves world-building while you stick to…
@Fabi_G: Excellent work and exemplary workflow! It's clear you are giving this your own spin and want enough space for walking around/explorig, but it does feel a tad bit empty compared to the reference. One aspect may be that the difference between the blended-in ground foliage and the bigger plants is too big so the…