[ QUOTE ] atkins diet seems like the quick fix diet to me. You shed pounds quickly, but it doesn't really change your lifestyle and eating right. [/ QUOTE ] Low-carb eating works as a lifestyle. I eat maybe 50-60g of carbs on a day I'm not lifting weights, and while that's not Atkins induction restricted, it's still maybe…
Release 0.1 This is a first early release of the TextureRip adobe AIR app that lets you slice and retarget images from your clipboard to your desktop as PNG images. Checkout previous posts if you don't know what all this means. quickstart guide:* Get the files:* Adobe AIR runtime http://get.adobe.com/air/ * TexRipperAIR…
Found something similar. I will leave it here in case it might be useful to others. This also applies to 3d animation as well: http://www.11secondclub.com/forum/viewtopic.php?id=4773 http://www.11secondclub.com/forum/viewtopic.php?id=19776
Well Id say the anatomy of the face is wrong and has this downward facing look going on. Id say get some real life refrence and go from there. Heres a picture to start with, see how far the cranium goes back.
Are you referring to the ID Presets, or adding additional channels to the project? Edit: If you're referring to the ID Presets, this system is still currently being worked on as it's getting a full overhaul. Sorry for the inconvenience. I will let you know as soon as it's ready. :)
For that I would use a 4k texture, easily done in Quixel btw using material ID's. Not sure about substance but a colour map with material IDs must be possible. You can always lower the map size later :poly121:
Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Let me know what do you think!
1) Make sure the objects are in the same place when you export as FBX. If they don't share the same space the high poly will fail to cast to the low poly. It looks like they are so that probably isn't your problem. Note: FBX treats the world scene origin (0 0 0) as the pivot for the objects when you export. If you have a…
Thanks for the replies. A couple things: 1. EarthQuake: I wanted to clarify my original question above. I was just being nitpicky about something you said in the older thread, about one of the benefits of having a continuous lo-poly mesh being that you could have a continuous UV island, which is easier to paint. But, as I…
Hello fellow polycounters. Thought I would make a thread on here and share some of my skins with you all. Here is my first skin that I am proud of. Nocturnal MP9 http://steamcommunity.com/sharedfiles/filedetails/?id=205337562 Urban Upholder http://steamcommunity.com/sharedfiles/filedetails/?id=197313556