s1dK: Sorry for the delay but I ran into trouble trying to reactivate my max 2012 license. apparently the 2012 version removes the script from your local folder giving it the error when launched. Go to C: \Users\"your user name"\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros and drop the BendOfBrothers.mse…
I consider myself an artist. I like dabbling in different art medians when I get the time; Ink wash, clay, wood carving, stone carving and of course 3D and 2D stuff on my computer. I like to think as the word artist in a broader sense. A Writer has words; an Architect has buildings, etc. Each one has their own way to "make…
I would not actually even bother to change to do environment art unless I had an interest. When I first started working in games I was doing both and because I was good at doing faces, I ended up just doing characters. TBH as a character artist I am purely someone who builds and textures stuff , I don't do concepts…
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…
rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…
img from < i have yet to try this and usually doesn't end well so expect "failure" to happen. (the name of the img is not to anyone, its issues on my end, m.s.micropen1s&isp.) again more info links again
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
They make high end CPUs largely because manufacturing silicon chips of this complexity and density isn't reliable enough. If a quad core CPU rolls off the production line with a dead core or two it's sold as a dual. If the cache has a defect, that area is disabled and it's sold as a lower end CPU. If it just doesn't run…
Sorry to hear that, Wesley & crew. It looks like we're hiring for regular and senior env artist positions so y'all should definitely apply: http://www.bungie.net/en/AboutUs#!page=careers