I don't see why not. It all depends on the engine though. For CryEngine, the water volumes automatically project caustics based on some settings you can tweak. For Unreal, you can create a light projector and have it project the animated caustics. You might even be able to place it as a decal in Unreal as well? Not sure on…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
This game looks pretty lame. It kind of annoys me when people take their games too seriously. Social commentary blah blah blah. They actually made a crack at the Wolfenstein series for being too fantasy and not enough reality. Comparison is inevitable, with alt-history nazis and all... But I don't feel like I'm in any…
Click on object and then use "Zoom extents all selected" (Z if using default hotkeys, I think - just edit the hotkey to what you want, same solution applies to your Alt+Z not working, just bind zoom tool to another key)
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
I just know every time i start a new thing it's going to be better than the last thing i finished, no matter how much time i put into the last thing. So as long as the new thing is better looking than the last thing, it's probably done and it's time to move on. In all other cases, i just asses if i'll ever want/be able to…
use instances on your high poly meshes in max, that helps a lot, also.. as mentioned in the tute, no need to go crazy high witht the polygons because you cant capture mor than one poly a pixel on the texture bake space, so for example a 512x512 texture map will not be able to capture any more info of off a high poly plane…
Well I was able to do a quick fix incorporating some suggested ideas (mainly make the metal look more like metal and less like concrete, and tried to fix up the specular map by painting in some darker areas to randomize it a bit more). I think it looks more like metal now than it did previously, what do you all think? I'm…