This is looking cool so far with those bottles! We have some examples of face wireframes, in case that helps: http://wiki.polycount.com/wiki/FaceTopology
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
I'm not really sure what kind of environment to create for my portfolio. What types of environments are effective in portfolios that can help land a job? I was thinking about doing a horror game centered around catacombs, but I'm uncertain if that's a strong choice, or if I should focus on a city or a sci-fi environment…