I like the materials and your color choices. I also prefer the docks, it looks like a fun place to wander into, but I do like the atmosphere of the new version because the cabin no longer looks like a lonely prop dropped into the middle of a blank map. Though creating a wider background to place that area into might have…
Our Mission is to : Provide the most unique gaming experience the gaming world has to offer gamers.We are gamers just like most of you who love games just as much as you do. Here at Quantum Studios your feedback and suggestions matter to us, no suggestion is bad and no suggestion is overlooked. Relax, take a look around,…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Disclaimer: I am a maths graduate, so my attempts at analyzing classics are layman at best. The below is my explanation of why I saw Vlad as fitting for this type of plot. I have too much fun analyzing Noxian society in my free time. [spoiler]One of my favorite short stories is "Pierre Menard, author of Don Quixote" by…
The illegal immigrant/Cultural encystment issue may seem like a SW USA problem only. But it's not. I lived in a small semi-rural resort area in southern Wisconsin and it had problems with the hispanic community. Along with the workforce, they brought gang (or gang wannabe) activity to an otherwise white bread and cheese…
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
So. What to say.... Well, for starters, half of my time has been devoted to making it so that the frame rate stays at 24 fps. The big culprit was the grass clumps. I apparently overestimated what the unreal engine can handle as far as poly counts go. So, I spent a lot of time reducing the polys on all the models, only to…
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more. Vertical - Just talking about the idea http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1 Spiffy - Thumbnails of different mood shots…