malcom the 2nd uv set is not auto-uved, There's an auto-uv tool but that's only used if an LD finds an old asset that doesn't contain 2nd uvs and they dont want to manually create UVs
Note: Sorry if this post is somewhat duplicated, for some reason it didn't post and disappeared! Not sure if the original post will reappear in the future. Hi all! This is my 2nd attempt at doing as art challenge, and I'll be creating a 3D environment in Unreal Engine 5 based on Marius Villard's "Work and Live There //"…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Location: London, U.K. Role Overview: As a Game Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop exciting game…
### Job Opportunity: Technical Expert for Non-Profit Game Development I'm currently developing a non-profit game aimed at helping underprivileged kids through fun and interactive learning experiences, with a primary focus on improving women's literacy. I'm seeking a talented technical expert to join me in bringing this…
you can detach the parts of your mesh that are unwrapped in the 2nd channel, copy it's 2nd channel to it's 1st channel (menu -> tools -> channel info), then attach it back to the other half of the mesh.
My name is Ivan Gusarov, I specialize in illustration and concept art in a realistic style and work in many genres from fantasy to sci-fi. I have a master's degree in painting and have extensive knowledge of both classical and pop culture, which affects the quality of my work. My skills: * Proficiency in drawing tools such…
Depending on how low-poly end result should be and if you want to animate those straps independently, you can bake straps into backpack and only model raindrop shaped end-parts separately.
Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…