Thank god... I thought you had higher standards than that Blog design Several thoughts/complaints though. Everything is off center for me. The page was bigger than my resolution (1280x1024). So, I had to scroll over to see the site. Second, when viewing a collection, it was hard to see the symbol to return to the menu...…
No, this is just I think the 3/4 position that does not render the shadow of the short... But I can tell you that her ass is well at the back ^^ So...here are my wires and my side and front views. Pliz keep on answering, I take good notes. Notice that this is also of course my first work, don't hesitate to also tell what…
[ QUOTE ] Also is there a way to lock down the "yaw" on the perspective view when rotating the view? The horizon line keeps going on a slant, which makes me feel mildly seasick [/ QUOTE ] There is a way! not that I can remeber where the setting is haha. Although if you have modo you should give being able to rotate in…
[ QUOTE ] The army has experimented with that years ago, it's pointless because it only works from one viewing angle. [/ QUOTE ] No one says it will be perfect, but they could try using an idea like the holographic/prismatic cards were you can view the same image at slightly different viewing angles to give the apearance…
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Hello again my dear Polycount! I'm pretty nooby noob in 3D modeling so I started to practice my skills and learn how to model simple objects. I use Blender and Photoshop. My goal is to study modeling and handpainting lowpoly props. So I will appreciate your feedback and support. Especially I need feedback for my meshes,…
Daz, most of it looks great, but I hate to be the bearer of bad news. You aren't done. First, the two lower images are redlines on the provided shots. The lower two pockets need to be adhjusted slightly. They are tapered in such a way that they are slightly belled and bellowed, also the taper is such that the edges of the…
Great feed back all, i am ready to start this today, 12 central time ("lunch"). so i will post a summary in an edit here soon if you caught it great if not i suppose the thread area is launched and i do not have to. Reason for today is to allow conceptual artists of all walks to get in on this also, so a "week" early seems…
Ok probably easiest way to achieve likeness is to start from side view . Then you have to aline your reference and your model - can use some like "Frankfurt plane" for that . After that you can take proportions, angles and all features from reference .When you do that you can move to front view and do the same with widths…
Thanks for your feedback, Maxilator. It helps to know where to focus my efforts. Spent the last couple of days visiting the proportions and shapes of the facial features in relation to each other, and threw in some WIP hair. But I've hit another hurdle tonight. Whatever likeness I've worked to achieve seems to fade…