Welcome to 3D work, it takes practice but its fun. I would ask what kind of reference are you using? Even if you are making the designs up, it's good to have reference to help ground your designs in reality. Or you can start by picking some sword designs that you like and recreate them to help you get a better grasp of the…
***Latest*** His finished Gun: View in 3d, Marmoset viewer: https://www.artstation.com/artwork/P4JO3 Gun Concept: Someone posted this concept art by Daryl Mandryk here on polycount and I just started sketching it in zbrush. I like where its going so I'm going to take a break from my Bane character and work on this. So far…
Hey every one! This is a SciFi Gun concept I had wanted to do for quite some time, and chipped away at after work hours. I wanted to make my version of the 'BFG' inspired by art when I first started playing games like Unreal Tournament, Quake, Warhammer etc. Heavy inspiration was taken from the Shock Rifle as it was one of…
Hello everyone, So after a shameful concept sketch of an idea i had, i made this blockout in unreal engine The aim is to work mostly with modular assets and trim sheets on the whole scene CONCEPT & PROGRESS The story behind this, is still building in my mind, i have a bit of a rough idea of what i aim to tell, so i'll keep…
I finished a gun that I posted on here recently. It didn't come out too great, but I got a lot of good feedback and learnt alot. This time I'm doing an environment. It's going to be in UDK, as I have a lot of trouble with UDK environments. Concept isn't my own. It's by Aaron Foster (RazorB on here). I dig his concepts so I…
Final Image 3D Render Hey everyone, this is my first time posting to Polycount. I did this piece awhile ago. The ship was modeled in 3D-coat and basic texturing and lighting was done in keyshot. The planets lighting and texturing was done using Photoshop's 3D mode. Ship was inspired by Alexey Pyatov (Karanak). I'll be…
Looking for an artist who's willing to model and texture a set of assets based on this and simmilar designs for in-game use. The job will require good skill with efficient use of UVs and PBR-texturing. The set initially will consist of 5 large constructions and 6 smaller modules. If interested, please PM me or send your…
Hello everybody, I would like to share my last study. :-) I have been working in a new project at Substance Designer inspired in Fernando Magalhaes and Daniel Thiger jobs. This is the result of last weeks tries and mistakes. It was so cool to learn a serie of new things in this period. :-) Base Mesh / Render / Maps…
Hey all. This is a project that I am currently working on. I've been inspired by multiple members to finally get something up on PC. I would love to hear what you think about it, and any thoughts on where it can go. The primary methods of creation are to make a low poly model, then from there get crazy with detail using a…